The Corona crisis brings out more and more gamers
The coronavirus pandemic and the associated restrictions have significantly intensified the gaming behavior of computer and video game players in Germany. According to a new survey of 1,195 people aged 16 and over conducted by the Berlin-based digital association Bitkom, 55% play more games since then - an average of seven hours a week in addition to their normal time budget.

According to the survey, many gamers are also prepared to spend more money on computer and video games. While the average expenditure per month before corona was 15 euros, it is now 24 euros on average. The increase in spending is particularly high among younger people: from 22 euros per month to 34 euros. 30 to 49-year-olds currently spend EUR 19 per month on gaming, compared to EUR 11 before the outbreak of the coronavirus pandemic. Among 50 to 64-year-olds, the increase is five euros: from twelve euros before coronavirus to 17 euros since coronavirus. For the 65-plus generation, monthly expenditure has increased from six to ten euros.
Gaming against the corona pandemic
Overall, one in two (49%) users say that without video and computer games, the ceiling would have fallen on their heads during the coronavirus crisis. One in three gamers (31%) said that playing online games together helped them to keep in touch with friends and acquaintances during the crisis. Almost one in two (46%) play video or computer games at least occasionally. This figure has risen again compared to previous years: 43% in 2019 and 42% in 2018. Three quarters (75%) of under-30s currently play video and computer games - and two thirds (66%) of 30 to 49-year-olds. Among 50 to 64-year-olds, one in three (33%) play games, while 13% of seniors over 65 do so.
"Firmly established in society"
At the same time, gaming is equally popular with men (49%) and women (44%). "Gaming has become firmly established in society. This trend will continue in 2020," says Bitkom Executive Board member Olaf May. Almost all gamers (98%) already use at least one portable device for gaming. 81% use a smartphone for gaming, 77% a laptop and 62% a tablet. More than one in two (56%) play on a console that is also or exclusively mobile.
This is followed by purely stationary devices such as the stationary games console (54%) or the desktop PC, which only 44% still use for gaming - this figure has fallen significantly over the past five years (2015: 69%). "Mobile gaming is not a trend, but a consistent development. Larger displays and more powerful devices are making the mobile gaming experience increasingly attractive. Technologies such as 5G will further promote location-independent gaming," says May. Virtual reality goggles are also becoming increasingly popular with gamers (26%). (pte)















