Content Moments: Inspire at the right moment
- Inspire - look for new ideas, try something new
- Be in the Know - be up to date, find relevant ideas
- Find - search for answers or advice
- Comfort - Looking for support or insights
- Connect - Learn something new, be part of a community
- Feel Good - Improve your mood, relax
- Entertain - Take a time-out or a mental break, laugh
- Update Socially - stay up to date, take a mental break
How Internet users consume contentInternet users spend an average of twelve minutes in a content moment consuming content. A content moment lasts the longest between 11 a.m. and 2 a.m. - 18 minutes on average - while a content moment lasts only eight minutes on average between 5 a.m. and 9 a.m. and is therefore the shortest. The variations by age and gender are only slight. However, there are differences depending on the mobile device: the larger the screen size, the longer the time spent in a Content Moment, and the more emotional the Content Moment, the longer consumers linger. The content moments "Entertain" and "Find", in which the motivation for content consumption is relaxation, therefore usually last longer - 16 and 14 minutes on average for Germans - than the moments "Be in the Know" (average duration of seven minutes) or "Comfort" (average duration of ten minutes), which are primarily about absorbing information. In addition, the content varies depending on the moment and the action following the content moment.Inspire14% of Content Moments fall into the "Inspire" category. Product searches and photo galleries or slideshows on the topics of travel, fashion and food are primarily consumed in this content moment. 25% discover a service or product that they are thinking about buying.Be in the KnowEleven percent of content moments fall into the "Be in the Know" category. Consumers primarily use online information and articles about current events, the weather and politics for this purpose. 34 percent of consumers come directly via an app or a landing page.Find17 percent of Germans' content moments fall into the "Find" category. Top content includes products and online information, articles and blogs on technology, weather and health/wellness.ComfortThree percent of Germans' content moments fall into the "comfort" category: in these moments, users consume content primarily via social networks. It is therefore hardly surprising that the sharing rate is highest following this content moment: 27% of respondents stated that they share the content online after the interaction.ConnectFive percent of Germans' content moments fall into the "Connect" category. Online videos from the areas of comedy, entertainment and fantasy are consumed in particular. Following these moments, consumers increasingly click on ads or download an app.Feel Good16 percent of content moments from Germans fall into the "Feel Good" category. Top content includes photo galleries and slideshows as well as social networks. In terms of content, these moments are characterized by the topics of music, sport and games. This moment is the most likely of all to lead to the purchase of a product.Entertain18% of German content moments fall into the "Entertain" category - making it the most common content moment. Consumers mainly engage with online games or online videos and nine percent of consumers then share their experiences with a person.Update Socially17% of content moments from Germans fall into the "Update Socially" category. The top content includes social media, short videos and galleries or slideshows. The topics are mainly sports, friends & family and games.AOL has also developed a four-step approach that serves as a guide for creating content marketing campaigns:1. the consumer's needs determine the brand attributes, because the story should come to the user and not be expected to come to the brand.2. the topics and formats of the content as well as the content moments in which they are played out should vary. This allows advertisers to reach more users.3 The desired result should be precisely defined in advance. To do this, advertisers should know the mindset of users and make it easy for them to interact.4. data and creativity should go hand in hand and complement each other: To achieve the greatest possible campaign effectiveness, insights from the eight content moments help to inspire with creative, in line with the consumer's needs.



Consequently, the first impression has a measurable influence on the perception of the salesperson. According to Carney (2007), judgment formation occurs during the fifth second of a face-to-face interaction. John Wood (2006) has shown that in the first phase of a personal conversation, the trustworthiness of the sales person is judged by non verbal signals. In another study, Nalini Ambady (2006) examined the influence of first impressions on sales closure. Several 30-second short video sequences of various sales calls were presented to subjects. The potential of the sales calls for a successful closing could clearly be assessed significantly by the test participants. Consequently, it is possible to assess a sales talk and its closing potential by analyzing the first impression.Authenticity as a success factor in personal sellingThe positive perception and success of a sales conversation is based on the authenticity of a sales person (Algera & Lips-Wiersma, 2012; Diddams & Chang, 2012). Hennig-Thurau (2006) describes authenticity as a measure of the emotional state of discomfort as a central component of interpersonal interaction.Sigmund Freud (1938) described the ideal state of inner balance. He distinguishes between the emotional ("feeling" [affect]), physical ("acting" [behavior]), and the rational expressions ("thinking" [cognition]), which, when there is balance between internal and external influences, lead to the ideal mental state and result in authentic appearance.
Three levels: Feeling, acting and thinkingLevel 1: Feeling" (affect) includes emotions such as fear, affection, and joy. Buyers are therefore very quick to judge the salesperson, and vice versa is likely to be the case. In his study, Ayres (2001) examined in detail the sales pitch approach of Chicago car salesmen. He was particularly struck by Bob Golomb, a car salesman who generated twice the sales revenue of the average. Ayres found that Bob Golomb was able to assess his clientele's intentions well and quickly, without being fooled by their appearances.Level 2: The level of "acting" ("behavior") has only limited influence on the sales interaction for the isolated elements such as facial expressions, gestures, posture, and laughter (Hari, 2007). Individual elements such as the often cited "smile" have little to no influence on the mutual judgment of buyers and sellers on their own, especially if it is not authentic (Williams, 2001).Level 3: The third level, "thinking" (cognition), refers to the content of the conversation, i.e., what is said in words, and could also be in written form. According to Lynch (2007), emotional factors may be of greater importance than cognitive criteria in decision making in face-to-face selling. The effect of the content of a sales presentation on the lasting impression was studied by Donald Naftulin (1973) in his "Dr. Fox Experiment." Michael Fox, an actor unfamiliar with the content, gave a rhetorically brilliant lecture to a university audience on "mathematical game theory in the education of physicians." Despite the fact that the content was contradictory and partly wrong, even experienced listeners felt they had learned something. Consequently, the content of a speech may account for only a small part of the positive perception.These findings are confirmed by Mehrabian's (1972) research. According to this study, 55 % of interpersonal interaction consists of body language, 38 % consists of tone, and 7 % consists of the spoken word.What does this mean for sales practice?For sales practice, it is important to be aware of these findings. Firstly, the decisive impression is formed in the first few seconds, and secondly, according to the ABC model, there are three channels of interpersonal interaction that significantly influence the authenticity of a sales person as a central factor. Of particularly large importance is thereby the body language and likewise the emotional connection. The spoken content is secondary.Taking these circumstances into account, the authentic appearance can be trained. On the one hand, this could be done by means of role-playing, alternatively you could acquire acting techniques as it is already practiced in the United States. Furthermore, it should go without saying that you should never go into a sales meeting unprepared. And, of course, an adequate appearance is important.Fernfachhochschule
Reviews on the Internet are important for online retailers.Online reviews are an important way for consumers to get an impression of a product or online store. But they are also direct, honest and hard-hitting. Trusted Shops shows bizarre and funny reviews that have actually been submitted.


Social networks are mainly used for private purposes.The use of social networks such as Facebook, Google+, Xing and LinkedIn has increased compared to last year: from 48.3% to 51.3%. Today, 3.4 million people in Switzerland use such platforms - the vast majority (70%) are so-called heavy users and log into social networks daily or almost daily. Three quarters spend their time on Facebook & Co. reading and viewing other people's profiles and posts. Seven out of ten users also use the platforms to send and receive personal messages. On the other hand, professional networking online is carried out by a minority: one in ten Swiss, or 700,000 people, use Xing, LinkedIn etc. They read profiles and posts from groups or organizations almost as often as posts from other users. Men enjoy virtual professional networking more than women - they are heavily overrepresented with a ratio of 7 to 3.Top smartphoneIt seems that social networks are often visited while on the move on the train, bus or while waiting, as three quarters of users access them on their smartphone. 7 out of 10 also prefer a larger screen for browsing, liking and commenting and use a laptop or desktop PC for this. A tablet is also regularly used by over 40 percent or 1.4 million users when visiting Facebook, Xing & Co. The two device categories of smart TV and MP3 player fall far behind, with only 1.3 percent and 1.0 percent of users respectively using them from time to time to surf social networks. Social network users are mostly multi-device users: two thirds use three or more devices. Only around 7 percent (= 250 thousand users) access the web with just one device.