Society is driven by change. Currently, the new mobility is having a profound impact. We are all on the move everywhere and at all times with our smartphones or iPads. These can be used more and more for almost everything. We can spontaneously photograph a poster with our smartphone and use it to trigger a purchase. We can use our iPad on the train to look for the right hiking boots for the upcoming vacation - which we have booked on the Internet from home, of course.
How will such a development soon change our everyday shopping behavior? How will we shop tomorrow? What impact will more and more mobile options and distractions have on our desire to continue visiting a shopping center in the future, for example?
Answers to these questions of tomorrow are already being sought today at the Glatt shopping center. In October 2011, the country's first try-out store opened in Switzerland's leading shopping center. Since then, curious customers have been lining up there every day to browse a bit among the "racks" of the future.
A visit to the Glatt Try Store has little in common with the usual shopping experience. You won't find any shopping carts, conventional shelves or checkouts here. The Try Store is architecturally designed in the style of a Parisian concept store. New products are presented on elegant pedestals at generous intervals, as decoratively as possible. But an even more decisive innovation is the futuristic technology. Next to each individual product, an iPad is within reach. Secured by a cable, the device contains an innovative shopping application that combines product selection, recommendation features and a gaming experience.
"As Switzerland's leading shopping center, Glatt always strives to offer its customers a special shopping experience. With the Glatt Try Store, we have broken new ground and brought a piece of the future into the shopping center with a shopping concept that is all about innovation," says a delighted Stefan Gross. The CEO of Glattzentrum has noticed an "enormous interest on the part of Glatt visitors". "The extremely positive feedback shows us that we have hit a nerve with the Try Store. As a shopping center operator, we are gaining very valuable experience with the Try Store on changing consumer behavior and the use of new communication technologies in tomorrow's shopping landscapes."
The concept was developed and implemented by Bruno Beusch and Tina Cassani with their agency TNC Network. They advise companies on the topics of replay value, customer engagement, and the integration of new communication technologies and game strategies in the shopping of the future. TNC Network conducts innovation seminars and has produced the congress series and think tank "Gamehotel" on the growing influence of interactive entertainment and mobile lifestyle and communication platforms on the consumption habits of today's customers in Paris, California, Zurich and Cologne since 2003.
Consumer, Trysumer and Playsumer
In the "Age of Engagement," it will be increasingly important to offer formats that reach consumers who demand active and playful participation in brand and shopping environments. As "trysumers" and "playsumers ", consumers want to track down trends themselves, try out new products before buying them, and share their opinions with friends.
A now concrete application with the Try Store in Glatt is based on interested consumers being able to discover new products in a playful way. "With 100 different types of soft drinks, new cosmetic products every day, and almost innumerable variations of sweets, it has become increasingly difficult for consumers to discover anything new in the wide range of products on offer," says Bruno Beusch. In the Try Store he developed, a changing collection of 15 to 20 new products is now presented clearly and "attractively" every month in a beautifully designed showroom.
A new fair trade syrup from Migros, a soft drink made to an old Russian recipe, a shampoo or sushi in a box from an American label are new products that have just been launched on the market. These find their test audience in the Try Store. Anyone who registers on the iPad next to the displays as interested in the tryout offer becomes a "trystorista" and is allowed to choose two products for free. The trial customer can order these directly in the store via the iPad. They also specify whether they want to pick up the goods immediately at the pick-up counter or only after another tour of the shopping center. Those who have obtained their two products must pause for four days. Then his account is open again for a new quota with two items.
Selected game dynamics characterize this shopping experience. The Glatt Try Store is based on a multi-level engagement architecture, which is based on proven game mechanisms. At its core is the concept of replay value. "This value guarantees a high quality of experience, even with frequent use, by combining game enjoyment, active participation, reward systems, and status upgrades, thus enabling positive influence on consumer behavior and customer loyalty," explains Bruno Beusch.
Social shopping and tryvertising
The Glatt Try Store combines various impulses from social shopping, concept stores, freemium models and the principle of tryvertising - "try before you buy". And in such an environment, the elements of social media must also come into play. Using an integrated Facebook button, "trystoristas" can report their loot to their friends and recommend it to others. The iPad also features a game architecture that can be used to play very simple games. These are one-minute games that are designed "to make shopping fun for people," explains Beusch. Because he is convinced: "If we want to appeal to consumers today, we have to pick them up on their desire to play and their joy of discovery. That's our approach."
So is the Try Store a playful form of market research? - At TNC, they see it more as a new marketing platform. Instead of the detergent looking "cheap" in a different environment, the supplier gets an attention for his products with the elegant presentation in the architecture of a concept store, which he could not reach otherwise. In addition, there is a very above-average shopping experience with the various game elements.
The game mechanisms are introduced in such a way that there are certain levels. The more actively a "test shopper" selects and recommends products, the higher he or she climbs in the membership level. With the most interested commitment possible, one can rise from "Trystorista Trendsetter" to "Trystorista Royal". According to his level, a customer gets his two products delivered in a differentiating shopping bag. "A tongue-in-cheek status appeal that's meant to be fun," Beusch explains. And it works.
Often, employees would briefly do some shopping in the Try Store over lunch and then return to the office with a Level 3 bag - in order to provoke their colleagues there, who would also show up in the Try Store a short time later. To then triumphantly outbid their colleagues with a Level 4 bag. "This is fun, which does not amount to me collecting points for later perks. That's why no bargain hunters come, but interested customers who are curious about new products," Beusch estimates.
Visitors to the Try Store want to be able to interact with brand environments in a playful way and get involved. "I am convinced that game mechanisms play an important role everywhere where it is a matter of being able to address and engage a consumer," is Beusch's credo. Such a shopping technique makes the experience sustainable and exciting.
Customers from a wide range of target groups visibly enjoy the Try Store in Glatt. "The whole thing is designed to exude a certain value," Beusch emphasizes. The experiment is set up right in the center of the mall. Three store agents are permanently present in the Try Store to take care of customers. The need for a shopping experience that is as human as possible is also served at the pick-up counter. There, after just a few visits, the staff converses animatedly with the "trystoristas" about the new products, just as they do with old regular customers. The offers come from market-leading partners. These include Migros companies and other prominent Swiss brands such as Emmi, Wander, Zweifel, Rausch, Hug. But also international brands such as Kraft Foods, Reckitt Benckiser, Palmolive, General Mills, Guhl and smaller labels for niche discoveries.
And the benefit for the manufacturers? Of course, they receive valuable data and feedback on their new products from TNC. "But the partner companies receive absolutely no customer data from us," emphasizes Beusch. Anyone who registers with the Try Store can rely on complete anonymity. "That is also one of the success factors." The required e-mail address is only used to ensure that no one can have more than one account.
Bruno Beusch assumes that this product discovery in an upscale game ambience will be better received than the simple distribution of samplings. "The customer chooses two products of a certain value. In return, he doesn't have to reveal his data. In return, he gives the products his full attention. That's invaluable in the confusion of today's consumer landscapes."
This appeals to a new type of consumer who doesn't want to give away anything of his or her privacy in market research - but still wants to get something. At TNC, we know that in the future, customer appreciation will be a key factor. In the Try Store, customers are approached personally and individually and are involved in a positive feedback loop. "We show this customer that we take him seriously as a consumer. We're giving him something. His opinion is important to us, and it's proven that he will positively remember and buy the products he discovered in an inspiring environment."
Many of the products offered in the Try Store can be found parallel to the test presentation or a short time later on the shelves of the stores in the Glatt. Whether and how the experiences from the Try Store will creatively change behavior between these shelves in the future, too, is something no one can oraculate today. But the experiment has already shown concrete results: "We are overwhelmed by the continuing success, which has far exceeded our expectations. After five months of operation, the number of members is well into five figures. During these months, we have worked with 30 partners from the cosmetics and food sectors and have already presented over 130 new products in the Glatt Try Store," says CEO Stefan Gross, summing up the success.
The Try Store in Glatt will remain open until the end of March. Then the idea will go on tour. In the fall, another consumer and experience format will follow for a customer from the shopping center sector in Germany, in which tried-and-tested game strategies from TNC will be used.
Andreas Panzeri
The smooth
Glatt closed 2011 with total sales of CHF 634 million, slightly weaker than in the previous year. The year 2011 was marked by the most extensive store renovations in 20 years, with between 5 and 10 percent of the sales area closed in the first ten months as a result of the total of 30 renovations. At 8.3 million, visitor numbers show a clear upward trend (+5.3 percent), which management attributes to greater attractiveness and improved accessibility.
In a nutshell
TNC Network (www.tnc.net) was founded in Paris in 1995. The agency, led by Managing Director Bruno Beusch, specializes in the application of game strategies and new communication technologies in consumer and experiential environments. TNC Network develops innovative retail, experience and marketing formats for international clients, based on an overarching engagement architecture.