Game of life
Digital devices and new technologies are increasingly blurring the lines between the real and virtual worlds. For advertisers, this means new opportunities to reach their target audiences. Are we ready for life to soon become a mixed-reality game?
The comment from YouTube user «Flyerzy» is short but to the point: «Are you kidding! 2077!» That’s probably what many people think when they watch the video «Flyerzy» is referring to: From a first-person perspective, we experience what hyper-reality (in China) might look like in the future. On the bus, everything glows in the most vibrant colors; digital billboards pop up everywhere—right in the air—and we can click on them. In between, we quickly check our emails—on the virtual screen in front of us. Outside, it’s much the same: colorful arrows dance on the street, everything flashes and glows, and where outdoor ads would normally hang, virtual 3D billboards light up. Information spreads across the ground and up the sides of buildings; the latest notifications from our social media feed float somewhere in between; and little games pop up.
It gets even more dazzling in the supermarket: Alongside real products, digital serving suggestions appear; videos are everywhere, just waiting to be clicked on; and virtual staff are on hand to assist customers. «What makes you feel a little dizzy just watching it will one day be reality,» writes creator Ashley Dudarenok in the caption of her video. Whether we like it or not. But how realistic is that, really? And is this what the future of advertising looks like? One thing is certain: as user «flyerzy» suggests, it won’t take until 2077 for these worlds to merge. After all, we already have the technologies needed to make it happen.
Linking Virtual Shifts
At least in theory, because there are still a few hurdles to overcome before mixed reality becomes widespread in public spaces and everything starts flashing and flickering in vibrant colors the moment we step out the door with the right digital device on our eyes: «What’s missing is an overarching platform,» says Wolf Thiem. The CEO of the agency Gretchenfrage and the trend lab PudelsKern is well-versed in future trends: He is a trend blogger and editor of the annual publication «The Future of Shopping,» for which he monitors global trends that will shape the future of consumption. For a seamless experience in which all applications run simultaneously—such as the digital signpost on the bus, product offers in the supermarket, the TikTok feed on the building’s wall, and the digital pop-up reminding us to drink more water—requires a digital infrastructure that links the individual virtual layers together. «If everyone offers a standalone solution with its own app, there won’t be a consistent experience,» Thiem is convinced. He compares it to the metaverse: There isn’t just a single world there—but many different platforms.
Bulky and expensive—still
The next hurdle is the hardware—at least for now. Glasses for personal use are expensive, bulky, and not exactly something you’d want to be seen wearing while strolling through the city. But numerous players are working hard on this: «Apple and other manufacturers will bring glasses for personal use to the market that can be used in conjunction with a smartphone. People certainly won’t wear them all the time, but in certain situations they’ll offer users an advantage,» says Paul Affentranger. For now, explains the expert in new technologies and founder of afca—one of Switzerland’s leaders in the field of extended reality—they still need a cell phone to operate them. Soon, however, the processing power could be built right into the device itself—a major step toward mixed reality. In general, Paul Affentranger believes, we’ll move away from 2D screens as our sole window into the digital world. «The environment is becoming smarter. In five to ten years, we’ll tell our vacuum cleaner, »Please vacuum the living room.’ And we’ll do that without having to go through a smartphone app. Digital communication will increasingly take place within the space itself. What’s important is that people derive added value from this.”
What makes you feel a little dizzy just watching it will one day become reality.
Jörg Eugster agrees. The Swiss digital pioneer and futurist is convinced that, while no one wants to walk down the street wearing VR or AR glasses today, it’s only a matter of time before bulky glasses are no longer necessary: «One day, we’ll have a lens in our eye, an implanted chip, and that’s how we’ll interact with the cloud or AI.» And when? In ten years, the expert estimates. At least. And then it will depend on whether the device actually offers users any real benefit. «Why would anyone even leave the house if, with VR glasses, they can simply visit any specialty store virtually from home and get advice from friendly bots there?» To entice people out of the house, brands have to offer them something: for example, by having retailers provide their customers with XR headsets (i.e., headsets that can be used for both VR and AR) for shopping, so they can then offer them special deals—based on data from the customer portal. «That would be a gimmick that major retail chains could use to improve the customer experience and position themselves as first movers,» says Jörg Eugster, adding: «But there shouldn’t be more than ten messages during a shopping trip.»
Data Protection as a Problem
Of course, it also depends on where users are located: «When it comes to acceptance, it certainly makes a difference whether you’re in an Asian metropolis or here in Bern,» says Paul Affentranger. Data protection is also a major issue here. And the more that’s technologically possible, the more problematic it becomes: Devices that sit directly on the eyes, says Wolf Thiem, could «track every eye movement.» Through eye tracking, the companies behind these devices know exactly who looked at what and for how long—and, based on facial expressions, perhaps even how he or she felt while doing so. One advantage of this is when data is stored on the blockchain. This allows tracking data to be separated from personal data. That means: «Companies know everything about you—but they don’t know who you are,» explains Jörg Eugster.
We may see this technology in widespread use in about fifteen years.
It also needs to be clarified who actually owns augmented reality in the public sphere. «Should companies be allowed to place whatever they want in our digital public space?» asked New York artist Sebastian Errazuriz as early as 2017. What had happened? Snapchat had called on its users to virtually install a statue of Jeff Koons« famous »Balloon Dog” in Central Park using augmented reality. In response, Errazuriz launched a very special campaign to show that virtual public space shouldn’t simply be taken over by companies like Snapchat: The artist placed a graffiti-covered replica of the sculpture at the exact same spot. In the accompanying video on Instagram, the designer argued that companies placing content in augmented reality should be required to pay rent. In any case, the rules of the virtual game of life are by no means simple.
INTERVIEW
«No one wants to see digital messages flashing everywhere.»

Paul Affentranger is the founder of Afca, one of the leaders in the field of extended reality in Switzerland.
m&k: How realistic is it that, in a few years, we’ll be walking around with mixed-reality devices, bombarded by thousands of colorful ads—on the bus, at the supermarket, on the street—with everything flashing and screaming, «Buy me!»?
Paul Affentranger: No one wants digital messages flashing everywhere. Even if technology can blend the physical and digital worlds, its use will always depend on the situation. But the environment is becoming smarter and smarter, and digital communication will increasingly take place within physical spaces. What’s important is that it offers added value.
Which one could it be?
Right now, I see the added value more in the business sector, for example in the construction industry. A window manufacturer provides customers with AR glasses, allowing them to see right in the room how the windows should be installed, or to connect with service personnel. This puts someone who can provide assistance right next to the customer. Or in medicine, for emergency procedures that are rarely performed but are vital. Doctors can hardly build up expertise in these complex procedures because they perform them so infrequently. Using AR glasses, they can connect with a specialist and receive guidance as if that person were right beside them.
What about advertising in mixed reality?
However, there is still a lack of suitable devices today. For home use, they are far too expensive and too large. Eventually, there will be glasses for home use that work in conjunction with smartphones—and later, the computing power will be built right into the device. This could become a reality for early adopters in five years, but widespread adoption will likely take 15 years. However, applications like Microsoft Mesh are already making it possible for virtual meetings to take place not just in 2D on a screen, but in physical space. We meet with each other’s avatars and sit next to them at life-size. This already shows where things are headed: the worlds are merging.

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